{"id":17775,"date":"2024-11-21T22:42:08","date_gmt":"2024-11-21T22:42:08","guid":{"rendered":"https:\/\/nft.runfyers.com\/index.php\/2024\/11\/21\/macromedia-metaverse-generative-worldbuilding-interview-with-rob-dixon-makersplace-editorial\/"},"modified":"2024-11-21T22:42:08","modified_gmt":"2024-11-21T22:42:08","slug":"macromedia-metaverse-generative-worldbuilding-interview-with-rob-dixon-makersplace-editorial","status":"publish","type":"post","link":"https:\/\/nft.runfyers.com\/index.php\/2024\/11\/21\/macromedia-metaverse-generative-worldbuilding-interview-with-rob-dixon-makersplace-editorial\/","title":{"rendered":"Macromedia, Metaverse, &#038; Generative Worldbuilding \u2014 Interview with Rob Dixon | MakersPlace Editorial"},"content":{"rendered":"<p><\/p>\n<div>\n<p>Rob Dixon, known as Radix, is a code-based generative artist merging technology and creativity to explore human experiences in digital spaces. Starting with Adobe Flash in the late 1990s and later joining Adobe\u2019s Flash Player team, he crafted visuals that laid the foundation for his distinctive style. Entering the NFT space in 2020 through Art Blocks, Rob gained recognition for works like <em>Inspirals<\/em> and <em>Eccentrics<\/em>. Influenced by sci-fi, Art Deco, and mission-style design, he continues to push his creative and technical limits through generative art.<\/p>\n<p>In this interview, Rob discusses his artistic journey, from Flash to NFTs, sharing the inspiration behind <em>Exposures<\/em>, his upcoming MakersPlace exhibition, which will debut at the inaugural Miami Digital Art Fair. He reflects on the evolving metaverse, the social power of digital spaces, and how influences like game design, sci-fi, and architecture shape his work. Join us for an insightful look at art and innovation at the intersection of the digital and physical worlds.<\/p>\n<p><a href=\"https:\/\/makersplace.com\/robdixon\/shop\" target=\"_blank\" rel=\"noopener\">Visit Rob\u2019s MakersPlace Gallery<\/a><\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><\/figure>\n<p>Text output for <em>Exposures<\/em> by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Rob, for anyone unfamiliar with you and your work, can you tell us a bit about your journey as an artist?<\/strong><\/p>\n<p>RD: Sure. I\u2019m Rob Dixon, also known as Radix. I\u2019m a code-based generative artist, which means I create art using software I write myself.<\/p>\n<p>I started in the late \u201990s with Adobe Flash, making fun web-based graphics. Eventually, I joined the Flash Player team at Adobe, where I worked on artwork, game samples, and music visualizers. That\u2019s where my generative art career began.<\/p>\n<p>Years later, I explored game development and blockchain technology, which led me to NFTs around 2015\u20132017. In 2020, I discovered Art Blocks, and everything clicked. Generative art as NFTs had an audience, and I finally had a way to share my work.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: I\u2019m curious about your Adobe job\u2014it sounds like a dream gig. Was it as experimental as it seems?<\/strong><\/p>\n<p>RD: It was. I got to experiment and develop ideas. The engineering team would create features, like a pseudo-3D system, and I\u2019d make something to demo it. Then I\u2019d document the feature, becoming the go-to expert on it. It was exciting and creative work.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: From week to week, were you just creating new things in Flash and documenting them?<\/strong><\/p>\n<p>RD: Pretty much. I even co-wrote a couple of books about the ActionScript language, including reference documents and stable builds. Not that anyone uses them now, but it was cool at the time.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: One of my favorite artist duos worked entirely in Flash. When Flash was deprecated, they had to find another tool.<\/strong><\/p>\n<p>RD: That\u2019s a common story. Many artists, like Casey Reas, Joshua Davis, and Mario Klingemann, started with Flash. It was a gateway for a lot of creatives.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXc_AOlkIR3WK-OTuYG1tbjXSsYH7Ep7aqdHv37oeCw1A9ee4EOIlxdBVjmEG-BnfkmWKCP8_I1EMvL_rYFDPKyX2hXw_0SQzj6ZjTR0oZRCtyKT-yt_BXkD-WrM8LvVtwy4XxBHoQ?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p><em>Eccentrics 2 #274 <\/em>by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: You discovered NFTs while researching for a novel. Are you still writing?<\/strong><\/p>\n<p>RD: A little. I have a mostly finished sci-fi novel about a metaverse-like world on blockchain. While researching in 2017, I discovered Decentraland, got involved early, and became an active contributor in their 3D world.<\/p>\n<p>It was my first exposure to NFTs. Decentraland, along with Dapper (the creators of CryptoKitties), collaborated on the original NFT spec. Their land parcels were among the first NFTs, which was fascinating and pulled me deeper into the space.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: What\u2019s your current relationship with the metaverse and Decentraland?<\/strong><\/p>\n<p>RD: I created about half a dozen games in Decentraland, including Wonder Mine, which was the most popular game on the platform for a couple of years and is still active.<\/p>\n<p>Decentraland has had ups and downs. At its peak, WonderMine had 10,000 daily users. Now it\u2019s a few hundred, as people have more entertainment options post-pandemic.<\/p>\n<p>That said, I think the metaverse will have a resurgence. It\u2019s influenced my art, especially my latest project, which explores how people inhabit digital worlds.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Where do you see the metaverse going in the next one to three years?<\/strong><\/p>\n<p>RD: I think it\u2019s here to stay, though it will evolve. What I\u2019ve learned as a game developer is that the metaverse\u2019s real strength lies in its social aspect.<\/p>\n<p>In my previous games\u2014mostly mobile games and social casino games\u2014gameplay was usually a solo experience. But in the metaverse, it\u2019s different. The games we created would intentionally build in downtime, where players had to wait a minute or two. That led to people chatting with each other while they waited.<\/p>\n<p>It created this incredible social hub. People formed communities and kept coming back every day at the same time to hang out, see what new wearables others had, and show off their own. \u201cLook, I can fly today\u2014I bought wings!\u201d It became a genuine social phenomenon.<\/p>\n<p>That\u2019s the sweet spot for the metaverse. It\u2019s not about solo adventures; if you want that, you can play a standalone video game with better graphics and deeper gameplay. The metaverse is about goofing around for a couple of hours, hanging out with friends, and chatting\u2014while maybe flying on the back of a dragon.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: I think about the promise of the metaverse, VR, and AR. As someone who works from home, some days I don\u2019t even leave the house. A lot of skeptics see the tech\u2019s current shortcomings as failure, but I think the potential is huge\u2014especially as more people work remotely and crave social connections.<\/strong><\/p>\n<p>RD: Definitely. For most 3D worlds, you don\u2019t even need a headset\u2014just a website. VR and AR will take off when it\u2019s as simple as wearing glasses you can use while going about your day. Right now, the bulky headsets are just too inconvenient.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe loading=\"lazy\" title=\"Ballistics @ Chinati\" width=\"696\" height=\"392\" src=\"https:\/\/www.youtube.com\/embed\/7gxt5tHRIiE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Tech products have been designed by brains for brains, not by bodies for bodies. Once we get tools that let us move and manipulate space, it could change everything.<\/strong><\/p>\n<p>RD: Exactly. One great use of 3D spaces is displaying artwork. Virtual galleries are already a thing, but people are building them in other metaverse spaces too. You can project massive, stunning artwork, including 3D sculptures.<\/p>\n<p>For example, my <em>Ballistics<\/em> collection featured 3D sculptures that built up and animated. You could view them on the web, in augmented reality, or in Decentraland for a metaverse version. These spaces will continue to be valuable for showcasing art and creating experiences.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: <\/strong><strong><em>Ballistics<\/em><\/strong><strong> is really cool\u2014it might be my favorite of your work. Before we dive into it, how does your game design background influence your visual art?<\/strong><\/p>\n<p>RD: A lot. I got into game development because I wanted to be creative. After years in hardcore tech, I wanted to branch out. Game development gave me that outlet.<\/p>\n<p>Now, I can create purely for the sake of it without worrying about commerce, and that influences every project I\u2019ve done.<\/p>\n<p>For example, <em>Eccentrics<\/em> has a vintage sci-fi vibe, even though it\u2019s abstract. Sci-fi, games, and similar influences always find their way into my work. My New Exposures project also reflects some of that.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXd9mPw5xVqHCXtHjP642uk_8U6nSliGWdcyhyid_WT-nllHAW_s1WYohVrKnWNao4yhbkl4mCQWs_1bGAeXfGSCwIBqC2416l-Gb8N6H-TsfABb-I0KysozQCifNQi-ldzGYqh9zQ?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p>Test output for <em>Exposures<\/em> by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Let\u2019s talk about <\/strong><strong><em>Exposures<\/em><\/strong><strong>, which is coming up at the Miami Digital Art Fair. Was there a particular moment that inspired it?<\/strong><\/p>\n<p>RD: There were two key moments.<\/p>\n<p>First, I went to a dance recital rehearsal for one of my teenage kids\u2019 friends. The dancers were performing beautifully, but many of them were holding their phones while dancing. It was the craziest thing to me.\u00a0<\/p>\n<p>Second, my son\u2019s class visited the pyramids in Mexico. The teacher shared a photo of the students sitting at the base of a pyramid\u2014all of them staring at their phones, texting each other, and missing the incredible scene behind them.<\/p>\n<p>It made me think about how technology changes the way we behave and relate to each other. That became the theme for <em>Exposures<\/em>: representing digital or metaverse spaces and showing how people interact within them.<\/p>\n<p>Some characters in the pieces are inspired and engaged, while others are completely distracted, missing the moment. Every character has a phone\u2014if you zoom in, you\u2019ll see it. I almost called the project <em>Selfies in Abstract Land<\/em> because that\u2019s what people do in these colorful, wild spaces: take selfies.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: These are virtual spaces, but why the painterly textures?<\/strong><\/p>\n<p>RD: I wanted to ground it and balance the digital with the human. Most of my previous work is sharp and geometric, and I kept that here, but I didn\u2019t want to lose the human element.<\/p>\n<p>Bringing in characters was key, though it\u2019s not common in code-based generative art. The challenge was creating simple 3D models\u2014less than 1,000 polygons\u2014to keep file sizes small for on-chain projects. The brushstroke textures came from softening the angular forms, imagining a painter in the metaverse doing plein air art.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfeL_blGUbOs6WMFp5b27usOWBlo2BajUej1TxECuK6M57nmj4bVFPIT-stL-dr3bI-ePND0ClD1wHButIIVT3d8Tp_3kSus9Xg3B6EkU000etvDaOvrw-RETeA1xNVRjMyLEV_iw?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p>Test output for <em>Exposures<\/em> by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: The figures remind me of artist mannequins. I know you pushed your technical limits on this project. What was that process like?<\/strong><\/p>\n<p>RD: It was intense. The project took about a year. Most generative art is abstract because it\u2019s easier in software, but I wanted something more compositional, with figures inspired by watching my kids glued to their phones.<\/p>\n<p>I realized 3D models were the way to go, but they had to be simple enough to look good and small enough for on-chain use. I essentially rebuilt my tools from scratch, drawing on techniques I\u2019d used in <em>Ballistics<\/em>.<\/p>\n<p>After designing and posing the models, I optimized everything for on-chain deployment. It was months of retooling, but it all came together in the end.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Yours will be our second long-form generative series. Our first was by <\/strong><a href=\"https:\/\/makersplace.com\/juanrg92\/shop?\" target=\"_blank\" rel=\"noopener\"><strong>Juan Rodr\u00edguez Garc\u00eda<\/strong><\/a><strong> who also struggled to represent the human form in generative art. In the same exhibition, at Art Basel, we also showed <\/strong><a href=\"https:\/\/makersplace.com\/operator\/shop\" target=\"_blank\" rel=\"noopener\"><strong>Operator<\/strong><\/a><strong>, which I think is the only other on-chain generative series exploring the human form. It\u2019s rare but compelling\u2014this medium is so abstract, yet artists still find ways to include the human figure.<\/strong><\/p>\n<p>RD: Exactly. It changes everything. At first, I wasn\u2019t sure it would work. The detailed models I tried felt out of place\u2014like a 3D model dropped onto a picture. Simplifying the figures, making them angular and semi-transparent, solved that problem. The transparency ties into the theme of exposing ourselves online, which is also where the project\u2019s title comes from. Once I made those changes, everything clicked.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXey5pRzRi7ZWvl_lNyuppWLnPvArjiVisDBzig5feK0AEFH0jgi7gCFKi2I5QcAAil5-Ljafzwuz5rIXKHAnERsFd8DTMG8Xmg3VCLvxhF9kv-Gqzs4Q2PiCSDPZ8lmb_A0m7W6tA?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p>Test output for <em>Exposures<\/em> by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: The transparency adds so much. It reminds me of how online spaces can be invasive, changing who we are\u2014like sitting at the base of a pyramid, staring at your phone instead of talking to the people around you.<\/strong><\/p>\n<p>RD: Exactly. These pieces explore the personas we adopt online\u2014outgoing in one space, quiet in another. It\u2019s how we navigate different environments. This series reflects those competing aspects of ourselves, for better or worse.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: I really like this series, but I still think <\/strong><strong><em>Ballistics<\/em><\/strong><strong> might be my favorite. What inspired that?<\/strong><\/p>\n<p>RD: <em>Ballistics<\/em> started as my first deep dive into 3D. I wanted to create something for the metaverse, like sculpture gardens where you could own pieces, place them anywhere, and hang out with friends.<\/p>\n<p>I also needed the sculptures to work across platforms\u2014web, augmented reality, and the metaverse. To achieve that, I used simple shapes like cubes, spheres, and cylinders, which render consistently across all platforms.<\/p>\n<p>The sculptures animate as they build up, creating a dynamic experience. At Art Blocks\u2019 activation in Marfa, Texas, people could place an augmented reality version on any surface and watch it build. Walking into the sculpture allowed you to look up and around as the shapes fell on either side.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: That sounds incredible.<\/strong><\/p>\n<p>RD: Thanks! The idea was to create \u201cpublic sculptures for online spaces,\u201d like a fountain in a public square\u2014shared, inspiring, and interactive. The animations evolve endlessly, creating spaces for people to gather and experience together.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfKKmnxywoYlkwtTDbzszcCMEPNT4AObbP8l2r3ZpohvJVa5E3UvwfRR7NIlnyxSyWm7JRLlur6pcJC8__DV98qRBOTra9XXw1pBYHUTVo1Nc2v0EPVBH2CnqHhVLhaeS5Q0H_DXA?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p><em>Ballistics<\/em> sculpture #1002 outside the Art Blocks House<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Do you have a way of knowing where the sculptures are placed?<\/strong><\/p>\n<p>RD: That\u2019s the plan. I want owners to be able to geo-locate sculptures\u2014for example, placing one on the Golden Gate Bridge and letting others see it there.<\/p>\n<p>In Decentraland, there\u2019s a gallery where you can interact with these sculptures, run around them, and sync with music. Sometimes people even throw little parties there\u2014it\u2019s a lot of fun.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: How do improvisation and mistakes play into your process, especially in a code-based workflow?<\/strong><\/p>\n<p>RD: Improvisation is key. Early on, it was pure experimentation\u2014trying things until something clicked. Now, I start with concepts and compositions but still experiment constantly, especially with color palettes.<\/p>\n<p>For <em>Exposures<\/em>, I tested all my previous palettes to see which worked. Transparency made it tricky because colors blend\u2014you have to avoid muddy results. It was a lot of trial and error.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfYYwtP9JzC0oWBb2ayJCEZydQpV_5Q7C0hQHfXJxmLXT_twyDYNanvtsbvzvsV0F-X50Xtldnbota1Dc9h_qKRzXrcZOSiNobdwdfhwJEcOyH9gheGrk-ArIPVke2L2dWdmf2elA?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p><em>Windwoven #0 <\/em>by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Seems like you\u2019d need to review tons of outputs to find the right palettes.<\/strong><\/p>\n<p>RD: Definitely. Some palettes work half the time, but once one looks good, it usually carries through. Take <em>Windwoven<\/em>. Its palette was based on tropical fish, and I reused it in Exposures, where it worked beautifully on a few pieces.<\/p>\n<p>BW: I\u2019d love to hear more about <em>Wind Woven<\/em>. It seems to have evolved a lot.<\/p>\n<p>RD: It did. It started with simple shapes\u2014rectangles and circles\u2014creating smoke-like patterns. Originally, it was meant to be 3D, but I experimented with flat, open circles and ellipses with high transparency.<\/p>\n<p>Layering those shapes created textures that felt like wool or fabric. The final pieces are just millions of transparent open circles, but the effect is completely organic.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Let\u2019s talk about <\/strong><strong><em>Inspirals<\/em><\/strong><strong>. You mentioned it\u2019s a reimagining of an earlier idea.<\/strong><\/p>\n<p>RD: Right. This piece, for example, starts with a repeating pattern extended infinitely. The idea comes from mathematical tessellations. I found a way to spiral flat patterns into infinity and make them more complex through distortions and indentations.<\/p>\n<p>This one was serendipitous\u2014it\u2019s piece <a href=\"https:\/\/www.artblocks.io\/marketplace\/asset\/0xa7d8d9ef8d8ce8992df33d8b8cf4aebabd5bd270\/29000666\" target=\"_blank\" rel=\"noopener\">#666<\/a>, complete with devil horns.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdx7nlmQZ9oynPpvFSkNf8hI5H6Vb8KWmjVJrjZsp1CB_PCC-jptU_MHjApsZGsWvX4d-F6fbZqanstUdvyDdZ_NWbzEVRC12kdPw1F6TzTi-NxEFnJ7tXoqnlZroEcXivrMqgLWQ?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p><em>Inspirals #666 <\/em>by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: I was going to ask about that. The palette and vibe are very 666.<\/strong><\/p>\n<p>RD: Totally fits. With tessellated patterns, you can usually only work with three colors. Adding more disrupts the harmony, so all these images use three-color combinations.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Can you walk me through your project workflow?<\/strong><\/p>\n<p>RD: It depends on the phase. Early on, it\u2019s all about concept and experimentation\u2014sketching ideas and testing them in code. I avoid finalizing anything too soon to let ideas develop.<\/p>\n<p>Once the concept is clear, I move into a structured approach, breaking the project into phases. For Exposures, I spent a month modeling and posing characters, then another month refining the rendering style to ground everything.<\/p>\n<p>Refinement takes the longest\u2014ensuring variety and avoiding duplicates. With generative art, random outputs can produce pieces that don\u2019t meet expectations. For Exposures, we might pre-curate some outputs to ensure a better collector experience while keeping the live generation process intact.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeoUiF6SFI4tWDw0R_KNA6jzO6FAwiGvFRKbUtrCLSddXu2aNKN5kz-W4fR3qzmkaGPpbIfZSrqt3BGaFlgEDwYb-IZ2GzJKE339O_nmmRKI8o6G0Z7_4vLKXnQICDAYDVKYuylPQ?key=OVPsJH5ddcolUWo7jQRhyDOu\" alt=\"\"\/><\/figure>\n<p><em>Inspiral #733 <\/em>by Rob Dixon<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: Do you have any unrealized projects that feel too ambitious to tackle?<\/strong><\/p>\n<p>RD: Since my second long-form project, <em>Eccentrics<\/em>, I\u2019ve had a big idea in mind. Every project since has been building toward it, piece by piece.<\/p>\n<p><em>Exposures<\/em> represents the current state of that vision. It combines elements from my earlier work: the compositional focus from Eccentrics, geometric portal-building, organic textures from <em>Windwoven<\/em>, and now painterly elements and figures.<\/p>\n<p>Eventually, I\u2019d like to expand into something closer to the world-building I do in games, but tackling it all at once would\u2019ve been too much. These projects are steps toward realizing that vision.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>BW: That sounds like macro-level project management\u2014breaking a huge idea into stepwise projects.<\/strong><\/p>\n<p>RD: Exactly. The beauty of generative, code-based art is that you can keep building on previous work and reapplying elements in new ways.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<h4 class=\"wp-block-heading\">For updates on all of our upcoming editorial features and artist interviews, subscribe to our newsletter below.<\/h4>\n<p><!-- Mailchimp for WordPress v4.9.19 - https:\/\/wordpress.org\/plugins\/mailchimp-for-wp\/ --><!-- \/ Mailchimp for WordPress Plugin -->\n\t\t<\/div>\n<p><a href=\"https:\/\/rare.makersplace.com\/2024\/11\/21\/macromedia-metaverse-generative-worldbuilding-interview-with-rob-dixon\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=macromedia-metaverse-generative-worldbuilding-interview-with-rob-dixon\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rob Dixon, known as Radix, is a code-based generative artist merging technology and creativity to explore human experiences in digital spaces. Starting with Adobe Flash in the late 1990s and later joining Adobe\u2019s Flash Player team, he crafted visuals that laid the foundation for his distinctive style. Entering the NFT space in 2020 through Art [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17777,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[16],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/rare.makersplace.com\/wp-content\/uploads\/2024\/11\/Blog-Heroes-1200x675-4.png","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/17775"}],"collection":[{"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=17775"}],"version-history":[{"count":0,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/17775\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/17777"}],"wp:attachment":[{"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=17775"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=17775"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nft.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=17775"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}